Hybrid Conferencee

International Conference on Augmented Reality and Virtual Reality (ICARVR - 26)

28th - 29th December 2026 | Kyoto, Japan

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Call for Papers Extended:
"The deadline for full paper submissions has been extended for the Research Plus International Conference in Kyoto. Submit your research by today to participate in one of the top conferences."
Certificate of Presentation:
"Present your research and receive a Certificate of Presentation to recognise your valuable contribution to the conference."
Abstract Submissions Open:
"Abstract submissions for the Kyoto event are now open! Don’t miss the chance to present your research. Submit now."
Networking with Global Experts:
"Engage with researchers and professionals from around the world at the Kyoto conference. Build collaborations and gain insights from leading experts."
Keynote Speaker Sessions:
"Don’t miss our Keynote Sessions in Kyoto, featuring global leaders and innovators sharing their knowledge."
Best Paper & Best Paper Presentation Award:
"Submit your paper and stand a chance to win the Best Paper Presentation Award. The winner will be recognized at the conference in Kyoto."
SDG-Inspired Conference Focus:
"Our conference will highlight research that addresses global sustainability, inclusive education, and solutions for environmental challenges."

Conference Session Tracks

SDG Wheel

Aligned with

UN Sustainable Development Goals

This conference contributes to global sustainability by aligning its research discussions and academic sessions with key United Nations Sustainable Development Goals. It fosters knowledge exchange, innovation, and collaborative engagement.

SDG 4
SDG 4 Quality Education
SDG 8
SDG 8 Decent Work and Economic Growth
SDG 9
SDG 9 Industry, Innovation and Infrastructure
Track 01

Advancements in Augmented Reality Technologies

This track focuses on the latest innovations in augmented reality technologies and their applications in various engineering fields. Researchers are invited to present their findings on the integration of AR with computer science engineering principles.

Track 02

Virtual Reality in Engineering Simulations

This session explores the use of virtual reality for enhancing engineering simulations and training. Contributions should highlight the impact of VR on user experience and workflow automation in engineering contexts.

Track 03

Predictive Modeling Techniques in AR/VR

This track emphasizes the development and application of predictive modeling techniques within augmented and virtual reality environments. Papers should discuss methodologies such as supervised and unsupervised learning in the context of immersive technologies.

Track 04

Deep Learning Applications in Computer Graphics

This session invites submissions on the application of deep learning techniques to improve computer graphics and visualization in AR/VR. Topics may include feature extraction and anomaly detection in graphical data.

Track 05

User Experience Design for Immersive Technologies

This track addresses the critical aspects of user experience design in augmented and virtual reality applications. Researchers are encouraged to present studies that evaluate user interaction and satisfaction in immersive environments.

Track 06

Industrial IoT and AR/VR Integration

This session focuses on the convergence of industrial IoT with augmented and virtual reality technologies. Papers should explore how these integrations can enhance system monitoring and predictive maintenance in industrial settings.

Track 07

Simulation and Analytics in Engineering

This track covers the role of simulation and analytics in engineering processes enhanced by AR and VR. Contributions should discuss the implications of these technologies on operational efficiency and decision-making.

Track 08

3D Modeling Techniques for AR/VR Applications

This session highlights innovative 3D modeling techniques tailored for augmented and virtual reality applications. Researchers are invited to present methodologies that improve the realism and interactivity of 3D models.

Track 09

Human-Computer Interaction in Immersive Environments

This track examines the principles of human-computer interaction as they apply to augmented and virtual reality. Submissions should focus on user engagement, usability, and the design of intuitive interfaces.

Track 10

Workflow Automation through AR/VR Technologies

This session explores how augmented and virtual reality can facilitate workflow automation in engineering tasks. Papers should present case studies or frameworks demonstrating efficiency improvements through immersive technologies.

Track 11

Model Evaluation and Performance Metrics in AR/VR

This track addresses the challenges of model evaluation and the establishment of performance metrics specific to AR and VR applications. Researchers are encouraged to propose new evaluation frameworks and methodologies.