Hybrid Conferencee

International Conference on Augmented Reality and Virtual Reality (ICARVR - 26)

28th - 29th December 2026 | Kyoto, Japan

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Conference Notifications:

"Be sure to check this section regularly for all Research Plus International Conference updates. We’ll keep you informed about deadlines, event details, and more important notifications."

Call for Papers Extended:
"The deadline for full paper submissions has been extended for the Research Plus International Conference in Kyoto. Submit your research by today to participate in one of the top conferences."
Certificate of Presentation:
"Present your research and receive a Certificate of Presentation to recognise your valuable contribution to the conference."
Abstract Submissions Open:
"Abstract submissions for the Kyoto event are now open! Don’t miss the chance to present your research. Submit now."
Networking with Global Experts:
"Engage with researchers and professionals from around the world at the Kyoto conference. Build collaborations and gain insights from leading experts."
Keynote Speaker Sessions:
"Don’t miss our Keynote Sessions in Kyoto, featuring global leaders and innovators sharing their knowledge."
Best Paper & Best Paper Presentation Award:
"Submit your paper and stand a chance to win the Best Paper Presentation Award. The winner will be recognized at the conference in Kyoto."
SDG-Inspired Conference Focus:
"Our conference will highlight research that addresses global sustainability, inclusive education, and solutions for environmental challenges."

Call for Paper

The ICARVR aims to explore emerging trends and future directions in research and innovation. It provides a collaborative platform for researchers and professionals to share ideas that shape the future of their respective domains.

The conference highlights advancements in Computer Science Engineering, encouraging innovative, solution-oriented research that addresses global challenges and technological evolution.

Authors are invited to submit papers addressing, but not limited to, the following areas:

01
Applications of augmented reality in education
02
Virtual reality for training and simulation
03
User experience design in AR/VR applications
04
AR/VR technologies in healthcare
05
Challenges in AR/VR content creation
06
Social implications of augmented reality
07
Gaming innovations using virtual reality
08
AR/VR in architectural visualization
09
Real-time rendering techniques for VR
10
Augmented reality for remote collaboration
11
Ethical considerations in AR/VR development
12
Hardware advancements for immersive experiences
13
AR/VR in marketing and advertising
14
Cross-platform development for AR/VR
15
Case studies of successful AR/VR projects
16
Future trends in augmented and virtual reality
17
Integration of AI in AR/VR applications
18
Accessibility issues in AR/VR technologies
19
AR/VR for tourism and cultural experiences
20
Impact of AR/VR on mental health