Hybrid Conferencee

International Conference on Gamification and Interactive Learning (ICGIL - 26)

9th - 10th September 2026 | Salzburg, Austria
Sample Abstract
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Conference Brochure
Sample Full Paper
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Conference Notifications:

"Be sure to check this section regularly for all Research Plus International Conference updates. We’ll keep you informed about deadlines, event details, and more important notifications."

Call for Papers Extended:
"The deadline for full paper submissions has been extended for the Research Plus International Conference in Salzburg. Submit your research by today to participate in one of the top conferences."
Certificate of Presentation:
"Present your research and receive a Certificate of Presentation to recognise your valuable contribution to the conference."
Abstract Submissions Open:
"Abstract submissions for the Salzburg event are now open! Don’t miss the chance to present your research. Submit now."
Networking with Global Experts:
"Engage with researchers and professionals from around the world at the Salzburg conference. Build collaborations and gain insights from leading experts."
Keynote Speaker Sessions:
"Don’t miss our Keynote Sessions in Salzburg, featuring global leaders and innovators sharing their knowledge."
Best Paper & Best Paper Presentation Award:
"Submit your paper and stand a chance to win the Best Paper Presentation Award. The winner will be recognized at the conference in Salzburg."
SDG-Inspired Conference Focus:
"Our conference will highlight research that addresses global sustainability, inclusive education, and solutions for environmental challenges."

Call for Paper

The ICGIL aims to explore emerging trends and future directions in research and innovation. It provides a collaborative platform for researchers and professionals to share ideas that shape the future of their respective domains.

The conference highlights advancements in E-learning,Pedagogy, encouraging innovative, solution-oriented research that addresses global challenges and technological evolution.

Authors are invited to submit papers addressing, but not limited to, the following areas:

01
Gamification strategies in educational settings
02
Interactive learning environments for engagement
03
Designing effective game-based learning experiences
04
Impact of gamification on student motivation
05
Case studies of gamification in classrooms
06
Challenges in implementing gamified learning
07
Using game mechanics for educational outcomes
08
Role of storytelling in interactive learning
09
Assessment methods for gamified learning
10
Collaborative learning through gamification
11
Future trends in gamification and education
12
Integrating technology in interactive learning
13
Gamification for adult learning environments
14
Cognitive benefits of game-based learning
15
Creating inclusive gamified experiences
16
Feedback and rewards in gamified systems
17
Ethical considerations in gamification
18
Using AR/VR in gamified learning
19
Professional development for gamification strategies
20
Engaging reluctant learners through games