Hybrid Conferencee

International Conference on Digital Tools and Virtual Reality Studies (ICDTVRS - 26)

18th - 19th November 2026 | Geneva, Switzerland

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Conference Notifications:

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Call for Papers Extended:
"The deadline for full paper submissions has been extended for the Research Plus International Conference in Geneva. Submit your research by today to participate in one of the top conferences."
Certificate of Presentation:
"Present your research and receive a Certificate of Presentation to recognise your valuable contribution to the conference."
Abstract Submissions Open:
"Abstract submissions for the Geneva event are now open! Don’t miss the chance to present your research. Submit now."
Networking with Global Experts:
"Engage with researchers and professionals from around the world at the Geneva conference. Build collaborations and gain insights from leading experts."
Keynote Speaker Sessions:
"Don’t miss our Keynote Sessions in Geneva, featuring global leaders and innovators sharing their knowledge."
Best Paper & Best Paper Presentation Award:
"Submit your paper and stand a chance to win the Best Paper Presentation Award. The winner will be recognized at the conference in Geneva."
SDG-Inspired Conference Focus:
"Our conference will highlight research that addresses global sustainability, inclusive education, and solutions for environmental challenges."

Call for Paper

The ICDTVRS aims to explore emerging trends and future directions in research and innovation. It provides a collaborative platform for researchers and professionals to share ideas that shape the future of their respective domains.

The conference highlights advancements in Ethnography, encouraging innovative, solution-oriented research that addresses global challenges and technological evolution.

Authors are invited to submit papers addressing, but not limited to, the following areas:

01
Virtual reality in cultural studies
02
Digital tools for cultural representation
03
Impact of technology on cultural practices
04
Cultural narratives in virtual environments
05
Ethics of digital research methods
06
Augmented reality and cultural experiences
07
Digital storytelling and cultural identity
08
Cultural heritage preservation through technology
09
Virtual communities and cultural exchange
10
Digital art and cultural expression
11
Technology and social interaction in culture
12
Cultural implications of digital media
13
Online platforms for cultural engagement
14
Gamification in cultural education
15
Digital activism and cultural movements
16
Cultural analysis of online content
17
Virtual reality as a research tool
18
Cultural memory in digital spaces
19
Digital divides and cultural access
20
Future of cultural studies in digital age