Hybrid Conferencee

International Conference on Gamification, Simulation, and E-Learning Strategies (ICGSELS - 26)

19th - 20th June 2026 | Zurich, Switzerland
Sample Abstract
Download
Conference Brochure
Sample Full Paper
Download
Conference Notifications:

"Be sure to check this section regularly for all Research Plus International Conference updates. We’ll keep you informed about deadlines, event details, and more important notifications."

Call for Papers Extended:
"The deadline for full paper submissions has been extended for the Research Plus International Conference in Zurich. Submit your research by today to participate in one of the top conferences."
Certificate of Presentation:
"Present your research and receive a Certificate of Presentation to recognise your valuable contribution to the conference."
Abstract Submissions Open:
"Abstract submissions for the Zurich event are now open! Don’t miss the chance to present your research. Submit now."
Networking with Global Experts:
"Engage with researchers and professionals from around the world at the Zurich conference. Build collaborations and gain insights from leading experts."
Keynote Speaker Sessions:
"Don’t miss our Keynote Sessions in Zurich, featuring global leaders and innovators sharing their knowledge."
Best Paper & Best Paper Presentation Award:
"Submit your paper and stand a chance to win the Best Paper Presentation Award. The winner will be recognized at the conference in Zurich."
SDG-Inspired Conference Focus:
"Our conference will highlight research that addresses global sustainability, inclusive education, and solutions for environmental challenges."

Call for Paper

The ICGSELS aims to explore emerging trends and future directions in research and innovation. It provides a collaborative platform for researchers and professionals to share ideas that shape the future of their respective domains.

The conference highlights advancements in E-learning, encouraging innovative, solution-oriented research that addresses global challenges and technological evolution.

Authors are invited to submit papers addressing, but not limited to, the following areas:

01
Gamification strategies in e-learning
02
Simulation-based learning in education
03
Engagement through game mechanics
04
Designing effective gamified courses
05
Assessing gamification impact on learning
06
Challenges in implementing gamification
07
Gamification for diverse learners
08
Case studies of successful gamification
09
Integrating simulations in online courses
10
Future trends in gamification technologies
11
Ethics of gamification in education
12
Collaborative learning through gamification
13
Gamification for professional development
14
Impact of gamification on retention
15
Personalization in gamified learning
16
Research on gamification effectiveness
17
Community building through gamification
18
Adaptive learning in gamified environments
19
Gamification and student motivation
20
Game-based learning in higher education